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V-Ray® 1.50 SP4 and V-Ray® RT 1.50 SP1 for Autodesk® 3ds Max® are released

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The upgrade is free of charge for all current V-Ray for 3ds Max customers of Chaos Group.
These builds are compatible with Autodesk® 3ds Max® 2008, 3ds Max 9, 3ds Max 2009, 3ds Max Design 2009, 3ds Max 2010, 3ds Max Design 2010. V-Ray 1.50 SP4 additionally supports Autodesk 3ds Max 8 as well.
The newest builds of  V-Ray 1.50 SP4 and  V-Ray RT 1.50 SP1
support both 32-bit and 64-bit OS.
V-Ray® 1.50 Service Pack 4
Added New Feature in V-Ray 1.50 SP4 is V-Ray Ambient Light.
 It includes several modified features: 
-  Improved multithreading on multi-core machines; 
-  Ability to specify gizmo falloff for VRayEnvironmentFog; 
-  Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog; 
-  Option to exclude the background from VRayEnvironmentFog; 
-  Added CIE sky models to the VRaySun and VRaySky; 
-  It is now possible to submit DR servers list for DR through backburner; 
-  Added option to not use area speculars in the VRayIES light; 
-  Added Kelvin temperature settings for the color of VRayLights; 
-  VFB history is now turned off when 3ds Max is in slave mode; 
-  Output .vrimg and split channel paths are listed in the Asset Tracker; 
-  GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker;
V-Ray® RT 1.50 Service Pack 1
It includes the following new features: 
- Support for the HSL/HSV controls of the ColorCorrect texture (as well as the map slots); 
- Support for the "Additional bump" slot of the Normal bump texture; 
- Some gamma workflows did not work well with the ActiveShade; 
- Option to stop updating the ActiveShade window after a certain fixed amount of time; 
- Support for region rendering in the ActiveShade window; 
- The override material options from the standard V-Ray renderer to work properly; 
- Support for environment override in VRayMtl; 
- An option to manually restart V-Ray RT, without having to close & reopen the activeshade window/viewport; 
- Option to pause the RT; 
- Support for opacity maps of standard materials; 
- Support for VRayEdgesTex in bump slot; 
- Ability to directly export to a .vrscene from MaxScript without starting the ActiveShade (through the vrayExportRTScene() command); 
- Access to the ActiveShade bitmap from MaxScript (through the vrayGetRTBitmap() command); 
- Support for paletted PNG textures; 
- Consider the "Hidden lights" switch from the standard V-Ray; 
- Support for IFL file format for textures; 
- Support the Shell Material in V-Ray RT; 
In order to explore the rendering opportunities of V-Ray RT SP1 you must have installed V-Ray 1.50 SP4 or a later version.
The complete list of the new and improved features can be found in the changelog file, which is a part of the installation.

Last changed: Sep 04 2014 at 3:44 PM



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