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V-Ray® 1.50 Service Pack 4a for 3ds Max® is released |
| Posted by Administrator (adminadv) on Dec 22 2009 |
• Added support for projection mapping when doing texture baking; • Added new option to link the V-Ray VFB to PDPlayer;
And several bug fixes:
• Turning off "Affect specular" for a dome light made it invisible to reflections as well; • Fixed a crash when importing a particular .vrmesh file; • Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap; • The "prepass samples" option in the motion blur rollout did not work; • Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos; • Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers; • User could not remove gizmos/lights from VRayEnvironmentFog; • ParticleFlow instancing did not render all mapping channels of original mesh; • Fixed crash with VFB region render when region is outside of image; • Turned off by default the option to save the DR servers to the scene (caused slowdown on scene save if servers are offline); • Fixed some licensing issues.
Note, if you have downloaded V-Ray SP4 for 3ds Max we strongly recommend to upgrade it with V-Ray SP4a for 3ds Max because of the licensing issues.
Last changed: Apr 26 2010 at 8:45 PM
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