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V-Ray® 1.50 Service Pack 4a for 3ds Max® is released

Posted by Administrator (adminadv) on [PUBL_DATE]
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•    Added support for projection mapping when doing texture baking; •    Added new option to link the V-Ray VFB to PDPlayer;
And several bug fixes:
•    Turning off "Affect specular" for a dome light made it invisible to reflections as well; •    Fixed a crash when importing a particular .vrmesh file; •    Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap; •    The "prepass samples" option in the motion blur rollout did not work; •    Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos; •    Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers; •    User could not remove gizmos/lights from VRayEnvironmentFog; •    ParticleFlow instancing did not render all mapping channels of original mesh; •    Fixed crash with VFB region render when region is outside of image; •    Turned off by default the option to save the DR servers to the scene (caused slowdown on scene save if servers are offline); •    Fixed some licensing issues.
Note, if you have downloaded V-Ray SP4 for 3ds Max we strongly recommend to upgrade it with V-Ray SP4a for 3ds Max because of the licensing issues. 


Last changed: Sep 04 2014 at 3:42 PM



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