Interview- Onno van Braam
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Onno van Braam
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Tell us a bit about yourself...When did you discover 3D? What programs do you use?
I discovered 3D roughly 10 years ago, when a friend of mine whom I went to school with, used 3Ds Max 2, which he got from one of the infamous Twilight CD's, back in the day. It was around the same time that the internet was coming up, so finding tutorials and how-to's became easier and easier to find. Along with the manual and those tutorials, I taught myself the basics and went on from there.
Apart from 3Ds Max, I use Adobe AfterEffects for compositing things together, and Adobe PhotoShop for all my 2D work and creating maps.
As a freelancer I tend to work for production agencies the most, such as PostPanic and Koeweiden-Postma in Amsterdam; always on a projects basis. Sometimes I can do the work from home, and other times I work on location, where a computer is usually .
PostPanic Rebranding campaign for MTV in Europe
You have a Bachelor in Physics? How does that relate to 3D?
It doesn't relate to 3D at all actually. I studied physics and astronomy for seven years at the University of Amsterdam, and it was very interesting to do so, however it was also quite difficult at times. Especially the last years, I worked more as a 3D freelancer, than actually attending classes. Both, physics as well as astronomy, I still have affection for, but after a number of years it lost its magic for me, and was too clinical and mathematical.
What makes you distinct from the crowd?
It's difficult to say, since I haven't met all the 3D professionals out there, but I think it would be speed: I can do a lot of work in a very short amount of time, even more so when the pressure on and a tight deadline approaching. At times like those, I think, I am able to concentrate well and make very few mistakes.

Can you tell us a little about your experience in 3D for advertising? Who are your major clients?
Most of the work is done as a freelancer for other agencies, and not directly with clients, but because those agencies are relatively large, I have been able to work on projects for global coorporations such as Nike, Coca Cola, Mitsubishi, Samsung, Getronics
How’s Amsterdam?

I'd say it's certainly the place to be in The Netherlands: I think most of the large creative agencies are based here, or at least have an office here, so there's certainly no shortage of work. And because of that, more and more people move here, since they want to be close to their work and the other agencies.
Apart from that, it certainly is a creative town altogether, with a lot of artists in all fields.
Tell us a little about how you engage your work. How does a 3D project start? How long does it usually take?
Personal projects usually start with a lot of research on the subject, and trying to find as many reference images as I can find. Then all the modeling starts, and when all the modeling is done, only then do I start with mapping, texturing and lighting.
Most professional projects I work on start with a story board, or sketch in case of a still. Then an animatic, a rough draft of the shots, animation and 3D objects, is created. When that animatic is approved, the fun starts and the creation of all the resources and thus real high detail models starts, which is usually 30 to 40% of the total work. The general procedure is to do one entire shot completely, with all the animation, models, texturing, lighting, rendering and compositing, so that the compositors can work on the look and feel of the animation, while we go on to the other shots. Usually the discussion with a client of agency starts, and lots of things have to be re-done (new camera motion, different animation of hero objects etc.), which means a lot of rendering and fixes.
Some projects take less than an hour, quite literally; others I have worked on have taken 3 months, but they are the two extremes. Most stills I create take a couple of days, and the TV-commercials I have worked on range from 3 to 6 weeks, usually.
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