Interview - Physalia
Animation Studio - production and post-production
Resonance received a rave reviews. Can you give us an insight on the process, the goals of the project and the difficult parts?
The brief for the project was to explore the relationship between geometry and sound. We wanted to experiment with real imagery, not CG, and tried to fit this idea in the project. We tried several things at first in this line that didn't work at all, and finally decided to try to use this cool software we had been wanting to use for a while, Pepakura, that allows you to create unfolded paper patterns out of 3D models. So we animated first in 3D our piece and then we made it real and shot it using our self-developed lightbox. You can actually check the process here:
So the most difficult part was obviously the pre-production, as we dumped some of our first ideas and then had to develop the lightbox, and then print, cut, fold and paste each frame, which made us develop this new injury we call “origami elbow”!! But then the production was very fast, we just animated in stopmotion all the piece, and there's absolutely no post-production in the piece except for very light colour correction, so it was very enjoyable to get results instantly and be able to try different animations right away.
Which one is your favorite and why?
We love all the pieces because they're all unique and show each of the creator's soul, but if we had to pick, we would go with Polynoid and also KORB, we really dig their work!
Tell us a bit about your company...When did you start?