Interview - Kalman Ruszkai
Hello and thank you for taking the time to talk to us. Tell us a bit about yourself…
My name is Kalman Ruszkai and I work as a Houdini FX TD. I have started my career working with Lightwave and I worked with it for many years. I changed to Houdini a few years ago and I started to be specialized more in the VFX field. Today FX is my main profile.
When did you discover 3D? What programs/plugins/scripts do you use?
I was still going to elementary school when I first found out about 3D. A friend of mine showed me Lightwave. I had no idea at that time what it was, but it was love at first sight. I was sitting at the computer the whole night modeling a truck from cubes, I didn't even know you could move the points, or what it means to render.
After having finished the final exam in the secondary school, I was lucky enough to get a job in a studio where my first assignment was to work on a commercial. I just realized that people can get money for what they love doing. I am still happy about that. :)
How do you keep up with all the changes in technology? Do you think the game tools are catching up with the art tools?
I hardly believe I could keep up with all the changes in technology, but of course I am trying to do my best. I read internet forums and news on a daily basis and of course I can learn a lot from colleagues as well.
My knowledge about game tools is limited, since I have mostly worked in film and commercial environments. I am aware however that the two fields are quickly converging, and some tools are often used both in game production and film vfx environments. In my opinion, on the longer run, games are becoming and will be more and more visually realistic.
With the market becoming more and more competitive, what do you believe is a must that an artist has in his portfolio or skills?